Post by account_disabled on Feb 20, 2024 1:17:07 GMT -5
They ship next month. The headset runs virtual reality games with a novel twist: while shooting a laser gun, catching bats in the air, and controlling a robot, you could see the real world through the built-in cameras. This is what Meta and its new rival, Apple, which recently introduced the $3,500 Vision Pro headset, call “mixed reality” or “spatial computing,” interchangeable terms to describe computers that combine digital data with the physical world. These immersive computers, companies say, could eventually become indispensable tools that change the way we live. Imagine reading a holographic recipe out of the corner of your eye while cooking, for example, or looking at pieces of furniture with digital assembly instructions superimposed on them.
The devices are mainly used for gaming and spectacular applications have not yet appeared. Meta's $500 Quest 3 headset, which hits stores Oct. 10 (pre-orders begin Wednesday), has sharper Job Function Email Database graphics than its predecessor, the Quest 2, which costs $200 less. Its new standout feature is a set of high-resolution “through” cameras to view the outside world in color. They're a big improvement over the Quest 2's weaker camera system, which resulted in a muddy monochrome image. After a two-hour session playing with the Quest 3, I took off my glasses and asked Meta employees the billion question (that's the amount the company invests annually in virtual reality technology) about Mixed reality: What's the point? Meta's answer to that is vague.
The ability to simultaneously interact with virtual and physical space, the company said, would make it easier for people to feel connected to each other while wearing glasses. Over time, this could be useful for collaborating on work tasks. What kind of job? Those apps are actively in development, a Meta spokesperson told me. To market Quest 3, Meta highlighted mixed reality gaming. In First Encounters, a space game, I used a laser gun to shoot at a virtual wall, removing pieces brick by brick to see the real world. In Stranger Things VR, a game based on the popular Netflix series, I took on the role of the show's antagonist with telepathic powers. I could see virtual cracks embedded in the physical room around me; When I pointed to the cracks and spread my fingers to open them, bats flew out of the chasms.
The devices are mainly used for gaming and spectacular applications have not yet appeared. Meta's $500 Quest 3 headset, which hits stores Oct. 10 (pre-orders begin Wednesday), has sharper Job Function Email Database graphics than its predecessor, the Quest 2, which costs $200 less. Its new standout feature is a set of high-resolution “through” cameras to view the outside world in color. They're a big improvement over the Quest 2's weaker camera system, which resulted in a muddy monochrome image. After a two-hour session playing with the Quest 3, I took off my glasses and asked Meta employees the billion question (that's the amount the company invests annually in virtual reality technology) about Mixed reality: What's the point? Meta's answer to that is vague.
The ability to simultaneously interact with virtual and physical space, the company said, would make it easier for people to feel connected to each other while wearing glasses. Over time, this could be useful for collaborating on work tasks. What kind of job? Those apps are actively in development, a Meta spokesperson told me. To market Quest 3, Meta highlighted mixed reality gaming. In First Encounters, a space game, I used a laser gun to shoot at a virtual wall, removing pieces brick by brick to see the real world. In Stranger Things VR, a game based on the popular Netflix series, I took on the role of the show's antagonist with telepathic powers. I could see virtual cracks embedded in the physical room around me; When I pointed to the cracks and spread my fingers to open them, bats flew out of the chasms.